Campaign Ideas 2025

I want your Feedback

I already have one campaign going online. I would like to add another campaign to run. I would like your help and get some feedback on which campaign seems the most interesting and one you would like to actually play in. 

All campaigns  will be using 2024 rules that will. Each will have a session 0 to go more in depth of what the campaign will entail. 

Once I get enough feedback I will create a sign-up for the new campaign where I will invite you to have first choice to join. 

The Candidate List

This is the list of campaigns I am wanting to play:

  • Curse of Strahd
  • Critical Role: Call of the Netherdeep
  • The Order: Monsters Among Us
  • The Rise of the Drow

There is a brief description of the different campaigns below. If you are want to head straight to the voting you can do so here.

Curse of Strahd

Trapped in the misty land of Barovia, you must navigate a world of creeping dread, haunted villages, and the looming presence of Castle Ravenloft. The ancient vampire Strahd von Zarovich watches your every move, his twisted game already in motion. Guided by a cryptic Tarroka reading, will you uncover the secrets to Barovia, or become yet another lost soul?

Dark Gothic Fantasy

Sandbox vs Story Driven: Mostly driven with room for some sandboxing.

Fantasy Level: Medium

Roleplay: Medium / High

Exploration: High

Politics: Some

Tactics: High

Lethality: High

Length: Long (18 – 24 Months)

Buy-in: If enjoy a gritty style of play this game will be perfect for you. It involves dark themes as well that test your character view or morality. This is also one of the most popular modules put out by Wizards of the Coast, and for a good reason. It is nonlinear allowing players to choose how to go about their way in the land of Barovia.


Note: You will not be limited to characters species or classes, as long they are official content. Although the player characters have control of the game, the main character is Strahd. This means backstories are not used as much in this campaign.  Your characters will be shut out from the world that you lived in before, as the world of Barovia has trapped your character to haunt and torture them.

Call of the Netherdeep

This is an official Wizards of the Coast adventure set in the world of Exandria, aka the world of Critical Role.

You party is set to find out and trace the path of a mythic hero and free him from his timeless prison. Your party is not the only one as a adventuring party also has the same goal.

The tale begins in lands familiar to Critical Role fans—the war-scarred wastes of Xhorhas and the glimmering oasis city of Ank’Harel—but ultimately stretches beyond the Material Plane to a realm of lightless despair known as the Netherdeep.

The World of Critical Role

Sandbox vs Story Driven: Mostly Driven with some sandbox

Fantasy Level: High

Roleplay: Medium / High

Exploration: Medium

Politics: Medium

Tactics: Medium

Lethality: Medium

Length: Medium (12 – 18 months)

Buy-in: This world is set int he world of Critical Role. The nice thing about this adventure is that it would take you to some of the areas seen on Critical Role.

This is a high fantasy world. There is a lot of lore you can draw from but at the same time open to home-brewing your own backstory. 


Note: This adventure begins in Xhorhas, where most humans are nomads; most elves are drow who live above ground; dwarves and halflings are rare; and goblinoids, orcs, lizardfolk, kobolds, and other creatures sometimes seen as “monstrous” elsewhere are more populous than gnomes and dragonborn. This means you can use monstrous races.

You can use content from most books with an exception to Eberron guide books. You can also use content from Tal’ Dorei Campaign Guide and Tal’ Dorei Campaign Guide Reborn. You can also use Matt Mercer’s home-brew content.

There is some world research to be had from the Explorer’s Guide to Wildemount

Monsters Among Us

Home-brew Campaign set in the existing world of Elloria on the continent of Arisia (Arisia Primer). The Order: Monsters Among Us is set up around the guild of monster hunters who have found that there has been a influx of monsters on the continent and must use their investigation skills to track down monsters and bring them down.

Monster Hunting Detectives

Sandbox vs Story Driven: Driven with lots of room for sandboxing.

Fantasy Level: Low/Medium

Roleplay: Medium

Exploration: High

Politics: Some

Tactics: High

Lethality: High

Length: Long (12 – 18 Months)

Buy-in: If ever you wanted to play a detective like adventure this is for you. You would use problem solving and research to find out more about monsters that no one has ever heard or seen.


Note: Find a reason why your character is part of The Order, the group of monster hunters. If you are not part of The Order, why are you working for them? I suggest working with at least one other player on how your characters know each other.

You will be limited to characters races from Players Handbook. Humans are the main race of this land followed by dwarves and elves. Dwarves will face racism due to them being known as slavers.

Rules and spells are limited to up to Xanathar’s Guide to Everything.

Rise of The Drow

In the shadows beneath the world, an ancient threat stirs. The drow, ruthless and cunning, are preparing to rise, their dark ambitions threatening the surface. Rise of the Drow takes players from humble beginnings to the depths of the Underdark, where they’ll navigate treacherous caverns, forge uneasy alliances, and battle the forces of a relentless Drow matriarchy. With political intrigue, deadly encounters, and an expansive subterranean world to explore, this adventure challenges heroes to stand against the darkness… or be consumed by it.

journey through the Underdark

Sandbox vs Story Driven: Mostly Driven Elements with Sandboxing

Fantasy Level: High

Roleplay: Med

Exploration: High

Politics: Med

Tactics: Medium

Lethality: High

Length: Long (12 – 24 Months)

Buy-in: Rise of the Drow takes players from humble beginnings to epic game play (1-15). You will be forced to navigate treacherous caverns, forge uneasy alliances, and battle the forces of a relentless drow matriarchy. There is political intrigue, deadly encounters, and an expansive subterranean world to explore.


Note: This campaign will be set in Faerûn which means no content from Critical Role, Eberron or other campaign setting specific settings.

This campaign is centered on the Lolth-sworn Drow, which in lore are evil. This does not mean all Drow/Dark Elves are evil. Just these particular ones. This is important to make people more comfortable with the content that will be presented.  

Vote for your favorite

Choose the game you would be most wanting to play in. It will give me enough feedback to know which direction to go with my next campaign.

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Campaign Ideas